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Designing the female orgasm

I recently “shared some insights” – as they say – with the audience at Lift13 conference in Geneva, Switzerland.  The organizers were interested in my prior work on interactive sexual apps, but rather than simply rehash the past, I wanted to bring something new to the conversation.  I proposed to talk about what’s wrong with […]

Bringing in the senses

As a reflection of my focus and interest in creating interaction and art with the lesser-used senses of smell, taste, and touch, I’ve been creating new business cards and working on a “sensory identity” (if you will).  I thought I’d share a bit more about my process. Working with Livia von Seld of LvS design, […]

Design adventures down under

Just got back from Melbourne, Australia, where I delivered the day 1 keynote lecture at the first annual Games for Change Australia New Zealand, sharing some lessons learned while creating and curating physical/sculptural games this summer for our show Joue le Jeu. Then after a fantastic (if slightly carsick) weekend retreat down the Great Ocean […]

Stoking the Difference Engine

I’m looking forward to my whirlwind trip to Toronto this week, for a few days with some Canadians who have developed new initiatives to bring more diversity to video game creation.  First is a stop at the TIFF Bell Lightbox to give a short presentation-conversation at TIFF Nexus, followed by a mixer with the members […]

SouthBySouthPlum

I’ll be at South By Southwest this weekend, speaking on a panel in the ScreenBurn (indie game) track. If you’re awake on Saturday at 11am, come hear iPhone game devs, veterans and newcomers, talk about our experiences and contemplate the future. Staying Alive: Can Indie iPhone Game Development Survive