The intersection of space and play is at once obvious and under-explored, though a growing number of playful interactions have been designed in and for interior spaces such as galleries and museums, like Joue le Jeu. By contrast, setting something interactive (and potentially physical/architectural) in a public space, with the context that creates and the […]
games
Designing the female orgasm
I recently “shared some insights” – as they say – with the audience at Lift13 conference in Geneva, Switzerland. The organizers were interested in my prior work on interactive sexual apps, but rather than simply rehash the past, I wanted to bring something new to the conversation. I proposed to talk about what’s wrong with […]
Stoking the Difference Engine
I’m looking forward to my whirlwind trip to Toronto this week, for a few days with some Canadians who have developed new initiatives to bring more diversity to video game creation. First is a stop at the TIFF Bell Lightbox to give a short presentation-conversation at TIFF Nexus, followed by a mixer with the members […]