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	<title>I Crave Rapport</title>
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	<link>http://www.rapport.moboid.com</link>
	<description>the project log of moboid</description>
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		<title>For Tagtool, it&#8217;s Time.</title>
		<link>http://www.rapport.moboid.com/for-tagtool-its-time/</link>
		<comments>http://www.rapport.moboid.com/for-tagtool-its-time/#comments</comments>
		<pubDate>Sun, 07 Apr 2013 14:25:24 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[indie]]></category>
		<category><![CDATA[Music]]></category>

		<guid isPermaLink="false">http://www.rapport.moboid.com/?p=485</guid>
		<description><![CDATA[For the last month or so I&#8217;ve been immersed in learning the new live drawing iPad app Tagtool. It was created by OMAi, a small startup here in Austria (Tulln/Vienna) and was released about 3 months ago after a few years of development, first as a DIY live-drawing kit for projection artists, and now as a [...]]]></description>
				<content:encoded><![CDATA[<div id="attachment_490" class="wp-caption alignright" style="width: 310px"><a href="http://www.rapport.moboid.com/wp-content/uploads/2013/04/540839_10151334299687332_1035445179_n.jpg"><img class="size-medium wp-image-490" alt="Courtesy of OMAi, image by Markus Dorninger" src="http://www.rapport.moboid.com/wp-content/uploads/2013/04/540839_10151334299687332_1035445179_n-300x199.jpg" width="300" height="199" /></a><p class="wp-caption-text">Courtesy of OMAi, image by maki (Markus Dorninger)</p></div>
<p>For the last month or so I&#8217;ve been immersed in learning the new live drawing iPad app <a title="TagTool" href="http://omai.at/en/on/tagtool/" target="_blank">Tagtool</a>. It was created by OMAi, a small startup here in Austria (Tulln/Vienna) and was released about 3 months ago after a few years of development, first as a DIY live-drawing kit for projection artists, and now as a fully native touchscreen application. Anyone who&#8217;s spent time with me in the last 6 weeks or so has gotten an earful about it (and probably a demo) because I really think the app is fantastic. In fact I&#8217;ll go so far as to claim that the gestural interface they&#8217;ve developed for the app is THE future of digital creative interfaces, as native to the touchscreen as the mouse and the keyboard are to the touchless-screen-based world. If it&#8217;s any indication (and I think it is), i now find myself automatically trying to use Tagtool gestures when I use other iPad applications. They&#8217;ve become ingrained quickly in my muscle memory because they are so effortlessly natural to the way touchscreens function. And as far as I know, no other drawing app is doing that.</p>
<p><iframe src="http://player.vimeo.com/video/55747199" height="300" width="400" allowfullscreen="" frameborder="0"></iframe></p>
<p>The ostensible purpose of Tagtool (which it succeeds at fantastically) is to enable collaborative multi-artist projection 2D art and animation sessions (including simple projection mapping), with a kind of &#8220;musical instrument&#8221; philosophy that prioritizes immediacy and continual forward motion over meticulous back-tracking and self-correction. In other words, it&#8217;s a drawing app that exists as much in time as it does in space. In fact, OMAi have explained the app&#8217;s creative philosophy in their <a title="TagTool Manifesto" href="http://omai.at/en/blog/tagtool_manifesto" target="_blank">Tagtool Manifesto</a>.</p>
<div id="attachment_489" class="wp-caption alignleft" style="width: 310px"><a href="http://www.rapport.moboid.com/wp-content/uploads/2013/04/734824_10151354247622332_361885836_n.jpg"><img class="size-medium wp-image-489" alt="Courtesy of OMAi, Image by Markus Dorninger" src="http://www.rapport.moboid.com/wp-content/uploads/2013/04/734824_10151354247622332_361885836_n-300x190.jpg" width="300" height="190" /></a><p class="wp-caption-text">Courtesy of OMAi, Image by maki (Markus Dorninger)</p></div>
<p>Inevitably, this approach turns off some digital artists, accustomed as they are to the ease of undoing and changing things with a few button clicks. But much like live music making, if you accept the premise that some things can be adjusted (a guitar string can be tuned) and others simply have to be worked with (an improvisational melody can only move forward) then you will adapt to the kinds of performative focus that Tagtool represents. I can certainly say from experience that kids really love it &#8211; they have no preconceptions about how digital art should work, and they learn the interface almost instantly.</p>
<p>The other focus of the Tagtool philosophy is seamless realtime collaboration.  Multiple artists, each with their own iPad, can collaborate on the same projection session, switching focus between creating new elements, and responding to or changing other artists&#8217; elements on-screen, thus improvising a group performance.  Here the comparison is equally like music and puppetry.  The &#8220;actors&#8221; in the scene can be moved on stage or off, and in realtime the app allows multiple puppeteers to seamlessly trade strings.</p>
<div id="attachment_493" class="wp-caption alignright" style="width: 310px"><a href="http://www.rapport.moboid.com/wp-content/uploads/2013/04/63959_624164534265552_740268099_n.jpg"><img class="size-medium wp-image-493 " alt="Courtesy of OMAi, Image by gnu (Josef Dorninger)" src="http://www.rapport.moboid.com/wp-content/uploads/2013/04/63959_624164534265552_740268099_n-300x199.jpg" width="300" height="199" /></a><p class="wp-caption-text">Courtesy of OMAi, Image by gnu (Josef Dorninger)</p></div>
<p>So I think there are multiple important things going on here, each of special interest to different creative practitioners. One is this notion of &#8220;performative drawing software&#8221;, one is &#8220;realtime visual collaboration&#8221; and the third is this fantastic two-handed drawing interface.  That&#8217;s quite a killer combo in my eyes, and that&#8217;s why I&#8217;ve latched on and have excitedly shown this app to everyone with eyeballs. The fourth important factor is that they are a small, smart, creative startup in a rural corner of semi-Eastern Europe making something of (what I consider to be) international creative significance, and they&#8217;re just downright great guys.  I know I shouldn&#8217;t consider this wildly improbable but&#8230; yeah.  It&#8217;s magical.</p>
<p>Anyhow enough yapping, here&#8217;s a silly little video that I made with gnu at their sprawling 14th century fortress-cum-farmhouse festooned with street art on the shores of the Danube, in lovely Tulln.<br />
<iframe src="http://www.youtube.com/embed/QpJazrCtYjg" height="315" width="560" allowfullscreen="" frameborder="0"></iframe></p>
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		<title>Designing the female orgasm</title>
		<link>http://www.rapport.moboid.com/designing-the-female-orgasm/</link>
		<comments>http://www.rapport.moboid.com/designing-the-female-orgasm/#comments</comments>
		<pubDate>Tue, 12 Feb 2013 22:12:48 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[Body Heat]]></category>
		<category><![CDATA[feminism]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Sex game]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rapport.moboid.com/?p=477</guid>
		<description><![CDATA[I recently &#8220;shared some insights&#8221; &#8211; as they say &#8211; with the audience at Lift13 conference in Geneva, Switzerland.  The organizers were interested in my prior work on interactive sexual apps, but rather than simply rehash the past, I wanted to bring something new to the conversation.  I proposed to talk about what&#8217;s wrong with [...]]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.rapport.moboid.com/wp-content/uploads/2013/02/8454949575_c9ce7b396e_n.jpg"><img class="alignright size-full wp-image-482" alt="Heather Kelley at Lift13" src="http://www.rapport.moboid.com/wp-content/uploads/2013/02/8454949575_c9ce7b396e_n.jpg" width="320" height="212" /></a>I recently &#8220;shared some insights&#8221; &#8211; as they say &#8211; with the audience at Lift13 conference in Geneva, Switzerland.  The organizers were interested in my prior work on interactive sexual apps, but rather than simply rehash the past, I wanted to bring something new to the conversation.  I proposed to talk about what&#8217;s wrong with one entire category of consumer products &#8211; vibrators &#8211; and to showcase some recent innovations. All with an on-stage hardware demo. They said yes, so please enjoy!<br />
<iframe src="http://new.livestream.com/accounts/2619102/events/1826081/videos/11109063/player?autoPlay=false&amp;height=540&amp;mute=false&amp;width=960" height="342" width="604" frameborder="0" scrolling="no"></iframe></p>
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		<title>Bringing in the senses</title>
		<link>http://www.rapport.moboid.com/bringing-in-the-senses/</link>
		<comments>http://www.rapport.moboid.com/bringing-in-the-senses/#comments</comments>
		<pubDate>Sat, 02 Feb 2013 23:13:39 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[scent]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[SUGAR]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rapport.moboid.com/?p=461</guid>
		<description><![CDATA[As a reflection of my focus and interest in creating interaction and art with the lesser-used senses of smell, taste, and touch, I&#8217;ve been creating new business cards and working on a &#8220;sensory identity&#8221; (if you will).  I thought I&#8217;d share a bit more about my process. Working with Livia von Seld of LvS design, [...]]]></description>
				<content:encoded><![CDATA[<p>As a reflection of my focus and interest in creating interaction and art with the lesser-used senses of smell, taste, and touch, I&#8217;ve been creating new business cards and working on a &#8220;sensory identity&#8221; (if you will).  I thought I&#8217;d share a bit more about my process.</p>
<p><a href="http://www.rapport.moboid.com/wp-content/uploads/2013/02/BizCardPortrait.jpg" target="_blank"><img class="alignright size-thumbnail wp-image-466" style="margin-left: 10px; margin-right: 10px;" title="BizCardPortrait" src="http://www.rapport.moboid.com/wp-content/uploads/2013/02/BizCardPortrait-150x150.jpg" alt="" width="150" height="150" /></a>Working with Livia von Seld of <a title="Livia von Seld" href="http://www.vonseld.com/" target="_blank">LvS design</a>, we created a simple white card featuring a UV-gloss print of a Japanese-style plum tree on the reverse side.  When printed in this clear but extremely reflective ink, the tree branch looks a lot like a splash or a wave of liquid, and I love the ambiguity there.</p>
<p>I&#8217;ve come up with a new tagline, too: &#8220;makes sense&#8221;. <em>Get it?</em> Yep folks, the woman cannot resist a double entendre. The tagline is printed in a grey so light you can barely see it against the white card. So it rides on the edge of perception, liminal.  Overall, for the visual design I want to reward those who take a closer look.</p>
<p><a href="http://www.rapport.moboid.com/wp-content/uploads/2013/02/IMG_20130202_170936.jpg" target="_blank"><img class="alignleft size-thumbnail wp-image-467" style="margin: 10px;" title="IMG_20130202_170936" src="http://www.rapport.moboid.com/wp-content/uploads/2013/02/IMG_20130202_170936-150x150.jpg" alt="" width="150" height="150" /></a>And lastly, I&#8217;m adding scent to these cards.  The idea of scented visiting cards is nothing new, of course, but I&#8217;m not going to use an antique smell;  no violets here, m&#8217;dears. Instead, I spent two solid hours in the perfume room of the wonderful Vienna 5th district shop <a title="stattGarten" href="http://stattgarten.at" target="_blank">stattGarten</a>. I chose it because they carry <a title="Demeter Fragrance" href="http://www.demeterfragrance.com/" target="_blank">Demeter</a> scents, which are &#8220;single note&#8221; fragrances that are drawn from specific real-world ideas, and many are not at all &#8220;perfumey&#8221; &#8211; such as <em>Dust</em>, <em>Fresh Hay</em>, <em>Bourbon</em>, <em>Condensed Milk</em>, and&#8230; <em>Lobster</em>.  So strange, memorable, and most importantly: not overtly gendered. I&#8217;ve owned two Demeter scents, <em>Fig Leaf</em> and <em>Bonfire</em>, since the early 00s when I came across their flagship store in the East Village.</p>
<p>stattGarten also carry a small selection of <a title="Lampe Berger" href="http://www.lampeberger.de/" target="_blank">Lampe Berger</a>, which is an alcohol-based home scent collection from France that I first used as a material four years ago on my SUGAR olofactorizer project.  There are some decent non-perfumey scents like Leather and Ocean, and at a really reasonable price compared to scents made for the skin.</p>
<p><a href="http://www.rapport.moboid.com/wp-content/uploads/2013/02/IMG_20130202_170955.jpg" target="_blank"><img class="size-thumbnail wp-image-468 alignright" style="margin: 10px;" title="IMG_20130202_170955" src="http://www.rapport.moboid.com/wp-content/uploads/2013/02/IMG_20130202_170955-150x150.jpg" alt="" width="150" height="150" /></a>I am lucky stattGarten is just a few blocks walk from my apartment because I&#8217;ll definitely be going back.  Most of the designer perfume shops in Vienna are in the first district (the downtown old town area) and cater to the Prada and Gucci set.  By contrast, at stattGarten if you have the willpower to get your nose out of the bottles, you&#8217;re greeted by ostrich wallpaper and freaky stuffed foxes.  On the sound system, the playlist included the Shangri Las, Nico&#8230; music that was obviously what the owners liked to listen to themselves.  I instantly liked Daniel, one of the three founders, when I asked him why he started the shop, he answered, &#8220;Oh, nothing special really,&#8221; and then proceeded for the next twenty minutes to tell me animatedly about the founding of the shop and the passions of its owners, their philosophy, methodology, and plans for the future.</p>
<p><a href="http://www.rapport.moboid.com/wp-content/uploads/2013/02/IMG_20130202_170946.jpg" target="_blank"><img class="size-thumbnail wp-image-469 alignleft" style="margin: 10px;" title="IMG_20130202_170946" src="http://www.rapport.moboid.com/wp-content/uploads/2013/02/IMG_20130202_170946-150x150.jpg" alt="" width="150" height="150" /></a>At the end of two hours I&#8217;d probably smelled 75 to 100 perfumes, and picked one Demeter and one Berger that I plan to combine for something really unique and I hope interesting.  From Demeter I went with <em>Whiskey Tobacco</em> and from Berger, <em>Grapefruit</em>.  Now I&#8217;m working on how to distribute them on the cards.  So far, neither seem to stain or blotch the paper, so I may have an easy time of it than I&#8217;d feared.</p>
<p>Naturally I tried on a few scents for myself as well, and really liked two:  <em>green, green, green, and&#8230; green</em> by <a title="Miller et Bertaux" href="http://www.milleretbertaux.com/parfums-perfume.html" target="_blank">Miller et Bertaux</a> of Paris, and <em>IndischLeder</em> (&#8220;Indian Leather&#8221;) by Austrian (!) perfumer <a title="Wienerblut" href="http://www.wienerblut.at/fragrance" target="_blank">WienerBlut</a>, which features  reformulations of 19th century Viennese handkerchief-perfumes.</p>
<p>My new stinky cards will debut at the <a title="Lift 2013" href="http://liftconference.com/lift13" target="_blank">Lift 2013</a> conference next week, where I&#8217;m going to talk about recent advances in vibrator interface design.</p>
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		<title>It&#8217;s never too late to talk about the future of art</title>
		<link>http://www.rapport.moboid.com/its-never-too-late-to-talk-about-the-future-of-art/</link>
		<comments>http://www.rapport.moboid.com/its-never-too-late-to-talk-about-the-future-of-art/#comments</comments>
		<pubDate>Wed, 26 Dec 2012 01:31:39 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[curating]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.rapport.moboid.com/?p=446</guid>
		<description><![CDATA[Was recently reminded of this &#8220;immediated autodocumentary&#8221; that I took part in (briefly) at Transmediale 2011. The Future of Art from KS12 on Vimeo. Is it all still true, or has two years already changed everything?]]></description>
				<content:encoded><![CDATA[<p>Was recently reminded of this &#8220;immediated autodocumentary&#8221; that I took part in (briefly) at <a title="Transmediale" href="http://www.transmediale.de/" target="_blank">Transmediale</a> 2011.<br />
<iframe src="http://player.vimeo.com/video/19670849?color=f00068" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/19670849">The Future of Art</a> from <a href="http://vimeo.com/ks12">KS12</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>Is it all still true, or has two years already changed everything?</p>
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		<title>Design adventures down under</title>
		<link>http://www.rapport.moboid.com/adventures-down-under/</link>
		<comments>http://www.rapport.moboid.com/adventures-down-under/#comments</comments>
		<pubDate>Thu, 29 Nov 2012 14:27:25 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[curating]]></category>
		<category><![CDATA[Joue le jeu]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://www.rapport.moboid.com/?p=439</guid>
		<description><![CDATA[Just got back from Melbourne, Australia, where I delivered the day 1 keynote lecture at the first annual Games for Change Australia New Zealand, sharing some lessons learned while creating and curating physical/sculptural games this summer for our show Joue le Jeu. Then after a fantastic (if slightly carsick) weekend retreat down the Great Ocean [...]]]></description>
				<content:encoded><![CDATA[<p>Just got back from Melbourne, Australia, where I delivered the day 1 keynote lecture at the first annual <a title="Games For Change Australia New Zealand" href="http://www.gamesforchange.org.au/" target="_blank">Games for Change Australia New Zealand</a>, sharing some lessons learned while creating and curating physical/sculptural games this summer for our show <a title="Joue le jeu / Play Along at La Gaite Lyrique" href="http://www.gaite-lyrique.net/en/theme/joue-le-jeu-play-along-summer-2012" target="_blank">Joue le Jeu</a>.</p>
<p><a href="http://www.rapport.moboid.com/wp-content/uploads/2012/11/IMG_0036.jpg"><img class="alignright size-medium wp-image-449" title="IMG_0036" src="http://www.rapport.moboid.com/wp-content/uploads/2012/11/IMG_0036-300x240.jpg" alt="The Twelve Apostles" width="300" height="240" /></a>Then after a fantastic (if slightly carsick) weekend retreat down the <a title="Great Ocean Road" href="http://en.wikipedia.org/wiki/Great_Ocean_Road" target="_blank">Great Ocean Road</a>, i returned to RMIT to lead a group of graduate students and local developers in a physical and embodied game design workshop, one result of which can be seen here: <a title="Audio Arc" href="http://www.geelab.rmit.edu.au/content/game-design-workshop-heather-kelley" target="_blank">Audio Arc</a>, a game of blindfolded hide-and-seek using only the built-in alarm sound effects on your mobile phone.</p>
<p>But the project I want to mention in more detail was my second G4CANZ session &#8211; I co-presented with Keita Takahashi in an active session that <a title="GEELab" href="http://www.geelab.rmit.edu.au/" target="_blank">GEELab</a> founder Dr. Steffen Walz coined the &#8220;Super Awesome Play Jam.&#8221;  My half of our session challenged the participants to explore the core gameplay of a new game concept I&#8217;ve been working on for the past few months.</p>
<p><a href="http://www.rapport.moboid.com/wp-content/uploads/2012/11/fig27.gif"><img class="alignleft size-medium wp-image-450" title="fig27" src="http://www.rapport.moboid.com/wp-content/uploads/2012/11/fig27-300x133.gif" alt="Garrick Bend" width="300" height="133" /></a>I&#8217;ve always been interested in ropes and knotwork, and in nautical themes in general.  In response to a request in September from a large sci-fi conference, I started concepting a kind of &#8220;conference game&#8221; &#8211; a game which would be played over a short but multi-day timespan in a single large physical location like a symposium, conference, festival, etc.  In the meantime, the conference decided not to host original games this year, but the spark was struck and I&#8217;ve been further developing the concept since then.</p>
<p><a href="http://www.rapport.moboid.com/wp-content/uploads/2012/11/Super-Awesome-play-Jam_32-copy.jpg"><img class="alignright size-medium wp-image-451" title="Super Awesome play Jam_32 copy" src="http://www.rapport.moboid.com/wp-content/uploads/2012/11/Super-Awesome-play-Jam_32-copy-300x199.jpg" alt="Building a Garrick Bend knot at Super Awesome Play Jam G4C ANZ 2012" width="300" height="199" /></a>Based in a fictional nautical scenario, the game puts the players in the role of collective storytellers, using physical props like short lengths of cord and sculptural objects like a wooden ship to determine the fates of two groups: a crew of sailors on a three-masted ship, and a group of mermaids living in a floating forest of seaweed.  Or at least that&#8217;s my hope.  My first question is: how and when is it fun to tie knots in ropes?  So that&#8217;s what we explored in my session at RMIT.  The participants warmed up their knot-tying skills with the &#8220;Bow-line,&#8221; then teamed up with another player to join cords in a &#8220;Garrick Bend.&#8221; We followed this exercise with a group discussion to tease out the possible ways this simple (although not &#8216;easy&#8217;) activity could form the core gameplay of a much larger experience.</p>
<p>I&#8217;m still not certain the concept will work &#8211; whether folks at a busy event would care, or be interested, to jointly effect a story through a symbolic physical action like this.  But I&#8217;m one step closer to finding out.</p>
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		<title>Nous sommes arrivés, Nous sommes joués</title>
		<link>http://www.rapport.moboid.com/nous-sommes-arrives-nous-sommes-joues/</link>
		<comments>http://www.rapport.moboid.com/nous-sommes-arrives-nous-sommes-joues/#comments</comments>
		<pubDate>Tue, 28 Aug 2012 09:59:14 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[curating]]></category>
		<category><![CDATA[exhibition design]]></category>
		<category><![CDATA[Joue le jeu]]></category>

		<guid isPermaLink="false">http://www.rapport.moboid.com/?p=414</guid>
		<description><![CDATA[Joue le jeu : été 2012 à la Gaîté lyrique from La Ga&#238;t&#233; Lyrique on Vimeo. For the first half of 2012, I had the pleasure of co-curating Joue le jeu / Play Along, Paris&#8217;s first exhibition of new game and play culture, hosted at La Gaite Lyrique. It was an unforgettable experience, and we&#8217;re [...]]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/40095226" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe>
<p><a href="http://vimeo.com/40095226">Joue le jeu : été 2012 à la Gaîté lyrique</a> from <a href="http://vimeo.com/gaitelyrique">La Ga&icirc;t&eacute; Lyrique</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>For the first half of 2012, I had the pleasure of co-curating <a title="Joue le jeu / Play Along at La Gaite Lyrique" href="http://www.gaite-lyrique.net/en/theme/joue-le-jeu-play-along-summer-2012" target="_blank"><em>Joue le jeu / Play Along</em></a>, Paris&#8217;s first exhibition of new game and play culture, hosted at <a href="http://www.gaite-lyrique.net/en" title="La Gaite Lyrique" target="_blank">La Gaite Lyrique</a>. It was an unforgettable experience, and we&#8217;re now in the process of gathering the documentation to share it with you.</p>
<p>The fantastic teaser trailer was created by Emeric Adrian with music by <a href="http://mariemariecells.bandcamp.com/album/marie-marie-cells" title="Marie Marie Cells" target="_blank">Marie Marie Cells</a>.</p>
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		<title>Touchable Tent: Prototype Aurora</title>
		<link>http://www.rapport.moboid.com/touchable-tent-prototype-aurora/</link>
		<comments>http://www.rapport.moboid.com/touchable-tent-prototype-aurora/#comments</comments>
		<pubDate>Wed, 21 Dec 2011 03:35:26 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[full body]]></category>
		<category><![CDATA[Kinect]]></category>

		<guid isPermaLink="false">http://www.rapport.moboid.com/?p=419</guid>
		<description><![CDATA[In October I was invited to join a cohort of sensor and open source software hackers at the STUDIO for Creative Inquiry for a week&#8217;s residency leading up to the sensing symposium Art &#38;&#38; Code 3D.  What an amazing experience, surrounded for a week by some of the brightest folks in creative computing. On site [...]]]></description>
				<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/33965133?title=0&amp;byline=0&amp;portrait=0" frameborder="0" width="400" height="225"></iframe></p>
<p>In October I was invited to join a cohort of sensor and open source software hackers at the <a title="STUDIO for creative inquiry" href="http://studioforcreativeinquiry.org/" target="_blank">STUDIO for Creative Inquiry</a> for a week&#8217;s residency leading up to the sensing symposium <a title="Art &amp;&amp; Code 3D" href="http://artandcode.com/3d/" target="_blank">Art &amp;&amp; Code 3D</a>.  What an amazing experience, surrounded for a week by some of the brightest folks in creative computing.</p>
<p>On site at <a title="CMU School of Art" href="http://www.cmu.edu/art/" target="_blank">Carnegie Mellon University School of Art</a>, the residency cohort spent our time together building a number of different sensing and 3D projects.  I&#8217;ve been wanting for a while to explore the potential for physical interaction with digital interfaces from a non-upright body position (such as sitting, lying, reclining, floating, etc).  And I&#8217;m always keen to explore more immersive, enveloping interaction environments.</p>
<p><span id="more-419"></span>Working with students and staff at CMU, I prototyped this wood-framed sleeping tent which performs as a full-body touchscreen.  The software system currently supports up to four points of contact from participants lying down inside.  Thus it could be used by multiple visitors, or more to the point, multiple limbs.  Now I can get started on a gestural vocabulary for feet!</p>
<p>Big thanks to Golan Levin for organizing Art &amp;&amp; Code 3D, and inviting me over to play.  The tent would not have happened without the support of the creative community he has fostered at CMU.  Many thanks to my impromptu team, especially Meg Richards, the Touchable Tent&#8217;s certified rock star. Full credits:</p>
<ul>
<li>    Heather Kelley  Concept, design, management</li>
<li>    Meg Richards    Software engineering</li>
<li>    Eric Brockmeyer    Architecture</li>
<li>    Alex Rothera    Projection design</li>
<li>    Dan Wilcox    Production support</li>
<li>    Shawn Sims    Production support</li>
<li>    Joshua Blake    Kinect consulting</li>
<li>    Adelaide Agyemang    Construction</li>
</ul>
<p>Touchable Tent: prototype Aurora uses:<br />
<a title="openFrameworks" href="http://www.openframeworks.cc/" target="_blank">openFrameworks</a><br />
<a title="Mega Super Awesome Visuals" href="http://msavisuals.com/" target="_blank">MSALibs &#8211; MSAFluids</a><br />
<a title="ofxKinect" href="http://kinect.dashhacks.com/ofxkinect" target="_blank">ofxKinect</a><br />
<a title="openKinect" href="http://openkinect.org/wiki/Main_Page" target="_blank">libfreenect<br />
</a> We are intending to share the tent&#8217;s source code &#8211; check here later in 2012 for the GitHub link.</p>
<p>Special Thanks :</p>
<ul>
<li>Golan Levin</li>
<li>Drue Miller</li>
<li>Marge Myers</li>
<li>Lauren Goshinski</li>
</ul>
<p>Video music: Future Boy (Damien Di Fede)<br />
<a title="Future Boy" href="future-boy.bandcamp.com" target="_blank">future-boy.bandcamp.com</a></p>
<p>&nbsp;</p>
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		<title>Star Wars Identities</title>
		<link>http://www.rapport.moboid.com/star-wars-identities/</link>
		<comments>http://www.rapport.moboid.com/star-wars-identities/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 04:06:44 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[exhibition design]]></category>
		<category><![CDATA[Star Wars]]></category>

		<guid isPermaLink="false">http://www.rapport.moboid.com/?p=413</guid>
		<description><![CDATA[Finally it&#8217;s not a secret anymore! November marked the public announcement of one of my projects this year: Star Wars Identities: The Exhibition. I contributed interaction, writing, and game design for the visitor experience, working with a wonderful team at exhibition development firm gsmprjct°.  They are one of the creative Montreal companies that make up [...]]]></description>
				<content:encoded><![CDATA[<p>Finally it&#8217;s not a secret anymore!<a href="http://www.starwarsidentities.com/#/video"><img class="alignright" title="Star Wars Identity - Inkblot" src="http://www.starwarsidentities.com/images/Img_Inkblot.png" alt="" width="291" height="326" /></a></p>
<p>November marked the public announcement of one of my projects this year: <a title="Star Wars Identities: The Exhibition" href="http://www.starwarsidentities.com/" target="_blank">Star Wars Identities: The Exhibition</a>.</p>
<p>I contributed interaction, writing, and game design for the visitor experience, working with a wonderful team at exhibition development firm <a title="gsmprjct" href="http://www.gsmprjct.com/" target="_blank">gsmprjct°</a>.  They are one of the creative Montreal companies that make up the <a title="X3 Productions" href="http://x3productions.ca/home.aspx" target="_blank">X3 Productions</a> exhibition creation group, who launched their much-lauded <a title="Indiana Jones and the Adventure of Archaeology" href="http://www.indianajonestheexhibition.com/" target="_blank">Indiana Jones and the Adventure of Archeaology</a> exhibit earlier this year.  That one is already traveling, and opens this week in Valencia, Spain.</p>
<p>The Star Wars exhibit runs April 19th to September 16th 2012 in Montreal, and then will go on the road in Canada and abroad.  Go see!</p>
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		<title>Stoking the Difference Engine</title>
		<link>http://www.rapport.moboid.com/difference-engine/</link>
		<comments>http://www.rapport.moboid.com/difference-engine/#comments</comments>
		<pubDate>Sun, 13 Nov 2011 09:56:20 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[feminism]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[speaking]]></category>

		<guid isPermaLink="false">http://www.rapport.moboid.com/?p=401</guid>
		<description><![CDATA[I&#8217;m looking forward to my whirlwind trip to Toronto this week, for a few days with some Canadians who have developed new initiatives to bring more diversity to video game creation.  First is a stop at the TIFF Bell Lightbox to give a short presentation-conversation at TIFF Nexus, followed by a mixer with the members [...]]]></description>
				<content:encoded><![CDATA[<div class="wp-caption alignright" style="width: 346px"><a href="http://unalee.net/work/unicorn-justice-fighterunicorn-robber-baron" target="_blank"><img class=" " style="margin: 6px;" title="Unicorn Justice Fighter / Unicorn Robber Baron" src="http://handeyesociety.com/wp-content/uploads/UnicornJusticeFighter-Una-Lee.png" alt="" width="336" height="284" /></a><p class="wp-caption-text">Unicorn Justice Fighter / Unicorn Robber Baron by Una Lee, one of the games created during first Difference Engine incubator</p></div>
<p>I&#8217;m looking forward to my whirlwind trip to Toronto this week, for a few days with some Canadians who have developed new initiatives to bring more diversity to video game creation.  First is a stop at the <a title="TIFF Bell Lightbox" href="http://tiff.net" target="_blank">TIFF Bell Lightbox</a> to give a short presentation-conversation at <a title="TIFF Nexus" href="http://www.tiffnexus.net/" target="_blank">TIFF Nexus</a>, followed by a mixer with the members and friends of the brand-new support network <a title="Dames Making Games" href="http://www.damesmakinggames.com/" target="_blank">Dames Making Games</a>.</p>
<p>Next I&#8217;m mentoring the second cohort of <a title="The Difference Engine Initiative" href="http://handeyesociety.com/project/the-difference-engine-initiative/" target="_blank">Difference Engine</a> game creators.  I can&#8217;t say enough good things about this incubator project initiated by the <a title="The Hand Eye Society" href="http://handeyesociety.com/" target="_blank">Hand Eye Society</a>.  They are tackling head-on the challenge of increasing diversity among game makers, and I&#8217;m honored to be a part of it.  I&#8217;m really looking forward to seeing and responding to what the second group have created so far.</p>
<p>On my way back from Toronto I&#8217;m stopping in New York where I will visit the <a title="Carsten Höller exhibit" href="http://www.newmuseum.org/exhibitions/449" target="_blank">Carsten Höller Experience exhibit</a> at the New Museum, and I hold a precious ticket to <a title="Sleep No More" href="http://sleepnomorenyc.com/" target="_blank">Sleep No More</a>.  It&#8217;s going to be a really interesting week.</p>
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		<title>vote for OhMiBod Remote app</title>
		<link>http://www.rapport.moboid.com/vote-for-ohmibod-app/</link>
		<comments>http://www.rapport.moboid.com/vote-for-ohmibod-app/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 01:43:42 +0000</pubDate>
		<dc:creator>heather</dc:creator>
				<category><![CDATA[Body Heat]]></category>

		<guid isPermaLink="false">http://www.perfectplum.com/?p=40</guid>
		<description><![CDATA[Dear friends of Perfect Plum, Today and tomorrow are the last few days of a public-voting award for digital content created in the city of Vienna (my new hometown). OhMiBod Remote is nominated for the public award for Apps, and it would be soooo great if you could help me get the word and the [...]]]></description>
				<content:encoded><![CDATA[<p>Dear friends of Perfect Plum,</p>
<p><a href="http://www.rapport.moboid.com/wp-content/uploads/2011/03/ContentBAnner.jpg"><img class="alignleft size-full wp-image-41" title="ContentBAnner" src="http://www.rapport.moboid.com/wp-content/uploads/2011/03/ContentBAnner.jpg" alt="Content Award 2011.  Show your content.  Make it win." width="86" height="172" /></a>Today and tomorrow are the last few days of a public-voting award for digital content created in the city of Vienna (my new hometown). OhMiBod Remote is nominated for the public award for Apps, and it would be soooo great if you could help me get the word and the vote out!</p>
<p>It&#8217;s pretty easy but it&#8217;s in German, so here are the key steps:<br />
1. Go to <a title="Content Award voter registration" href="http://www.contentaward.at/registrierung" target="_blank">http://www.contentaward.at/registrierung</a><br />
2. Fill in your registration info (this is pretty clear &#8211; email, password, and captcha)<br />
3. Wait for the incoming email and click on the link.  Now you&#8217;re logged in.<br />
4. Go to the OhMiBod app voting page: <a title="OhMiBod app voting page" href="http://www.contentaward.at/voten/381" target="_blank">http://www.contentaward.at/voten/381</a><br />
5. In the light blue box click on &#8220;100&#8243; &#8211; this awards 100 points to the app<br />
<a href="http://www.rapport.moboid.com/wp-content/uploads/2011/03/Voten100.jpg"><img class="alignright size-full wp-image-42" title="Voten100" src="http://www.rapport.moboid.com/wp-content/uploads/2011/03/Voten100.jpg" alt="Vote 100 points" width="187" height="118" /></a><br />
Voting ends Friday Oct 14 (Vienna time) so if you have a moment on Thursday Oct 13 to do and/or share this, that would be most awesome!</p>
<p>Love, Heather</p>
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