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Posts from ‘January, 2010’
TURBODRAMATIC, SHRINKWRAPPED
GDC
GDC is fast approaching, and Erin Robinson and I are already hard at work on our 2010 Game Design Challenge concept, defending our title after winning last year’s challenge. I don’t think the theme has been announced yet so I don’t intend to reveal it here, but I can safely say it is NOT a [...]
Art Games in the House of Fire
What you see here is the view from my window. I’m in the top level of a turn-of-the-19th-century firehouse, in Burlington Vermont. The old structure has been converted into a downtown center for the arts, and at the moment the entire ground floor has been transformed into a stylish arcade of some of the most [...]