<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.9.2" -->
<rss version="0.92">
<channel>
	<title>I Crave Rapport</title>
	<link>http://www.rapport.moboid.com</link>
	<description>the project log of moboid</description>
	<lastBuildDate>Wed, 08 Sep 2010 08:47:37 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>Pant pant pant&#8230;</title>
		<description><![CDATA[I have a broken knee, yet I can&#8217;t seem to stop running! 
With much assistance from an amazing team of artists and technologists, Fabulous/Fabuleux is back from oblivion and we&#8217;re installing it at the künstlerhaus in Vienna Austria, as part of the exhibition for the 2010 Paraflows festival for digital art and culture.
Opening night is [...]]]></description>
		<link>http://www.rapport.moboid.com/?p=279</link>
			</item>
	<item>
		<title>How does this happen.</title>
		<description><![CDATA[Seems i&#8217;ve morphed into the Producer of an epic postapocalyptic RPG improv theater show with realtime livedrawing and digital scenery.
Typical.

]]></description>
		<link>http://www.rapport.moboid.com/?p=272</link>
			</item>
	<item>
		<title>advice for a female artist</title>
		<description><![CDATA[Sometimes while filing ancient email I run across something powerful that I wrote years ago in correspondence with a friend.  That happened to me yesterday and it resonated with me enough that I want to share it.  Maybe this perspective I describe isn&#8217;t just about being a female artist, but my suspicion is we especially [...]]]></description>
		<link>http://www.rapport.moboid.com/?p=253</link>
			</item>
	<item>
		<title>GameSpaces</title>
		<description><![CDATA[The keynote lecture I gave at the FMX conference in Stuttgart last month introduced a concept I call &#8220;GameSpaces.&#8221;  Drawing from the best design patterns of tech startup incubators, indie game jams, unconferences, and hackspaces, GameSpaces are a thoroughly un-radical call for indie game developers to collaborate with local and regional entities (governments, bureaus, [...]]]></description>
		<link>http://www.rapport.moboid.com/?p=246</link>
			</item>
	<item>
		<title>Time to Breakaway!</title>
		<description><![CDATA[As World Cup 2010 approaches, let me direct your attention to Breakaway, a game sponsored by the United Nations with the goal to end violence against women by reaching out to young men around the world.  Through exciting football (soccer) gameplay and intriguing character and story, the game reveals issues of gender discrimination and violence, [...]]]></description>
		<link>http://www.rapport.moboid.com/?p=236</link>
			</item>
	<item>
		<title>Building the New Arcade</title>
		<description><![CDATA[From now through the end of May i’m going on something of an epic multi-part travel and speaking “tour” in New York, Germany, and Austria.   Mostly I&#8217;m talking about the development of Gamma, and how things seem to be coming together right now for a semi-movement of stylish and creative short-form gaming in public/social [...]]]></description>
		<link>http://www.rapport.moboid.com/?p=219</link>
			</item>
	<item>
		<title>Techno(sexual) bodies</title>
		<description><![CDATA[Deep in the throes of Gamma4 preparations this week, but also have some happy news for my personal efforts.  At the beginning of April I&#8217;ll be in Hong Kong for an upcoming sex+tech gallery exhibit co-curated by monochrom, founders of Arse Elektronika (not to be confused with, or at least only briefly and bemusedly [...]]]></description>
		<link>http://www.rapport.moboid.com/?p=210</link>
			</item>
	<item>
		<title>TURBODRAMATIC, SHRINKWRAPPED</title>
		<description><![CDATA[
Please Say Something &#8211; Full Length from David OReilly on Vimeo.
Watch HD, fullscreen, with headphones.
]]></description>
		<link>http://www.rapport.moboid.com/?p=202</link>
			</item>
	<item>
		<title>GDC</title>
		<description><![CDATA[GDC is fast approaching, and Erin Robinson and I are already hard at work on our 2010 Game Design Challenge concept, defending our title after winning last year&#8217;s challenge.  I don&#8217;t think the theme has been announced yet so I don&#8217;t intend to reveal it here, but I can safely say it is NOT a [...]]]></description>
		<link>http://www.rapport.moboid.com/?p=197</link>
			</item>
	<item>
		<title>Art Games in the House of Fire</title>
		<description><![CDATA[What you see here is the view from my window.  I&#8217;m in the top level of a turn-of-the-19th-century firehouse, in Burlington Vermont.  The old structure has been converted into a downtown center for the arts, and at the moment the entire ground floor has been transformed into a stylish arcade of some of the most [...]]]></description>
		<link>http://www.rapport.moboid.com/?p=190</link>
			</item>
</channel>
</rss>
