What you see here is the view from my window. I’m in the top level of a turn-of-the-19th-century firehouse, in Burlington Vermont. The old structure has been converted into a downtown center for the arts, and at the moment the entire ground floor has been transformed into a stylish arcade of some of the most [...]
Posts under ‘SUGAR’
SUGAR shows
It’s been a while, hasn’t it?
I’m back in Montreal (though I’m now actually in Austin, which should (and will) be a whole ‘nother post) where I’m doing research in the Technoculture Art and Games research group at Hexagram – Concordia. I’m working with Jason Camlot in the English department to design an experimental game inspired [...]
until i catch up, have some poop
Oh boy. These last three weeks were whirlwind. The residency is done, and the final show was Friday! I will be finishing the documentation later this month, and until then I have at least a few tidbits to share. First, a video by Damien from his mid October visit with Anderson and Kelly. In front [...]
Halfway point
My residency is halfway completed! I took a break last week to celebrate my birthday with friends in Berlin, and now I’m back and in full swing on Live Game Code: Stable Build, but wishing time would slow down! Here’s a little update on my in-progress third “visualization” – the Action Olofactorizer, which I’m working [...]
Live Pseudocoding!
So I’m all set up here at Subotron Shop, in the high traffic Electric Avenue section of Quartier21. Had a few visitors already, like Johannes, of monochrom fame, and Peter, the lead programmer of And Yet It Moves (they have their offices right above the shop!)
I can finally show off my two brand-new visualizations, the [...]
Day 1 of LGC!
It’s Day 1 of my Live Game Code residency at Quartier21 – the day I officially start writing lines of code, and cranking up the visualizations. I’m settling in at the residence and today I wrote my first nascent lines of code in Processing.
I’m using the fantastic new book Learning Processing as my tutorial into [...]
In progress
Here’s the latest version of the first Live Game Code data visualizer, the “diffstream” – it converts the code from revision to revision, into an animation of its organic growth.
Was steht auf dem Programm?
Or, roughly, “So, what’s up next?”
In September and October, I’ll be Artist in Residence at the Subotron Shop in Vienna, Austria! Subotron is a museum and store in the heart of Vienna’s Quartier21 (MuseumsQuarter) that specializes in game and pop culture history and memoribilia. I’ll be working on my Live Game Code project, teaching [...]